When an effect trashes this card from the security stack, 1 of your opponent's Digimon gains [Security A. -1] until the end of their turn.
[Start of Your Turn] If you have 2 or less memory, set it to 3.
[All Turns] When an effect removes cards from your security stack, by suspending this Tamer, 1 of your opponent's Digimon gains [Security A. -1] until the end of their turn.