[Start of Your Turn] If you have a suspended Digimon in play, gain 1 memory. If your opponent has a suspended Digimon in play, gain 1 memory. [All Turns] When one of your green or blue Digimon deletes an opponent's Digimon in battle and survives, you may suspend this Tamer to <Draw 1>. (Draw 1 card from your deck.)
[Security] Play this card without paying its memory cost.