[Start of Your Turn] If you have 3 or fewer security cards, gain 1 memory. If your opponent has 3 or fewer security cards, gain 1 memory. [Your Turn] When one of your red or yellow Digimon attacks, you may suspend this Tamer to have all of your opponent's Security Digimon get -2000 DP for the turn.
[Security] Play this card without paying its memory cost.