[Start of Your Main Phase] If you have 8 or more cards in hand, gain 1 memory. If your opponent has 8 or more cards in hand, gain 1 memory. [Your Turn] When one of your blue or red Digimon becomes unsuspended, you may suspend this Tamer to return 1 of your opponent's level 3 Digimon to its owner's hand.
[Security] Play this card without paying its memory cost.