[Start of Your Main Phase] If you have a level 5 or higher Digimon in play, gain 1 memory. If your opponent has a level 5 or higher Digimon in play, gain 1 memory. [Your Turn] When one of your Digimon digivolves into a yellow or green Digimon, you may suspend this Tamer to have 1 of your opponent's Digimon get -1000 DP until the end of your opponent's turn.
[Security] Play this card without paying its memory cost.